One-way relationships cut down on the wait time to interaction. This makes them friends in a two-way relationship. The player being followed still receives a notification and has the opportunity to follow the requesting player. With one-way relationships, players can follow another player and see their online activity immediately instead of waiting for them to respond.Īt this stage, the player in a one-way relationship is a follower. This process could take days, depending on how frequently players checked their friend requests. This resulted in a two-way relationship where players could follow each other. The People System lets players have both one-way relationships and two-way relationships through the concept of following.īefore following, players could only friend other players by sending them an invitation and then waiting for them to accept that friend request. Players can select a friend as a favorite so they show up first in various experiences where a list of friends is shown. Players can show their real name to people who they trust, and hide their real name from people who they don't trust. Lets players easily recognize and organize their contacts on Xbox Live, whether they're close friends or online acquaintances.Tracks and maintains relationships between players in the Xbox Live ecosystem.It includes the Friends List and manages relationships between players, like showing a player's real name only to close friends. This topic provides an overview of the People System.
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